EPAM

technical UI artist for real-time game interfaces

In short

A senior Technical UI Artist role at EPAM, bridging UI design and real-time engine implementation in Unreal Engine 5 for games. The role covers building menus, HUD, UI materials, shaders, VFX and motion systems, plus optimizing UI assets across PC, console, and mobile. Requires 5+ years of UI/Technical Art experience, deep UE5 expertise (UMG, Slate, Material Editor, Niagara, Blueprints), strong visual design skills, and B2+ English. Fully remote, based in Georgia.

Description
We are seeking a Senior Technical UI Artist to bridge the gap between UI design and real-time engine implementation, crafting polished interfaces, motion systems, and visual effects that elevate the player experience.
Responsibilities
•Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator
•Implement final UI in UE5 through UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, and basic Blueprint logic
•Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems
•Establish reusable UI frameworks, material functions, VFX, motion templates, and asset libraries
•Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI)
•Optimize UI assets across PC, console, and mobile platforms, including texture atlasing, shader cost, and performance profiling
Requirements
•5+ years of experience in UI Art, UI Tech Art, Technical Art, or Game UI Development
•Proficiency in Unreal Engine 5 UI workflows
•Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, and Sequencer
•Skills in shaders, materials, and real-time VFX
•Understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design
•Background in shader development, texture optimization, atlasing, and performance profiling
•Familiarity with cross-platform UI scaling
•Understanding of lighting, post-processing, cameras, and spatial/diegetic UI in real-time rendering
•Strong visual design fundamentals in typography, composition, hierarchy, iconography, and branding
•Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work
•English proficiency at B2 level or higher
Conditions
•Location: Georgia
•EPAM, Remote in Georgia

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