Bones Studio

3D technical artist for character rigging

In short

This remote middle-level role at BONES, a studio combining technology and human movement expertise for digital experiences and motion datasets, focuses on character and creature rigging. The job involves building automated rigging systems and human body rigging pipelines, working closely with 3D developers and animators. It requires at least 2 years of gamedev or VFX rigging experience and strong skills in Autodesk Maya and/or Houdini.

About the Company
BONES combines technology and human movement expertise to create digital experiences. Its work includes AAA productions, film projects, motion research, and the world's largest human motion dataset, which it develops, refines, and licenses to technology companies. The studio provides data for training digital humans and robots.
Responsibilities
•Design, create, and deploy tools and solutions with 3D developers
•Help create automated rigging systems for large data volumes, prioritizing precision of human-object contacts
•Develop a human body rigging system that automates digital human creation
Requirements
•At least 2 years of experience in gamedev or VFX with major character or creature rigging projects
•Deep understanding of character specialization, including body anatomy, facial expression, and tool management
•Experience collaborating with animators to develop intuitive motion systems and character deformation
•Excellent knowledge of Autodesk Maya and/or Houdini, with basic scripting skills
•Proactive interest in experimenting with new technologies, tools, and innovative pipeline approaches using AI
•Strong visual and artistic skills
Conditions
•Attractive salary based on experience and skills
•Multisport
•Flexible working hours
•Participation in conferences and game industry events
•Private medical care
•Excellent coffee

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