Dambuster Studios

character artist for AAA games

In short

A game development studio behind Dead Island 2 is hiring a character artist to liaise with external art partners, providing feedback, briefs, and documentation to maintain quality on a AAA title. The role requires strong communication skills, experience with character modelling, materials, PBR workflows, and understanding of game engine technical constraints. It's a fixed-term onsite position in Nottingham, UK, until March 2028, with relocation support offered.

About
Dambuster Studios creates video games, including the BAFTA-nominated hit Dead Island 2.
Responsibilities
•Provide clear technical and aesthetic feedback to external artists, maintaining a consistent quality bar for the game
•Collaborate with internal teams to align external content with the project vision
•Coordinate with internal artists and production teams to support collaboration with external partners
•Prepare and maintain art briefs, asset packs, and documentation for external development teams
•Contribute to art style guides, development pipelines, and best practices, working with art and engineering teams to resolve risks and improve workflows
•Participate in art reviews and communicate clear, actionable feedback to external teams
•Partner with concept artists and art direction to ensure reference materials for external teams are clear, detailed, and production-ready
•Apply established visual benchmarks to help external partners meet the studio's quality expectations
•Create and iterate on high-quality character models, materials, clothing, hair, and accessories to support production and external development
Requirements
•Excellent spoken, written, and visual communication skills, including the ability to explain complex tasks, instructions, and technical issues to external partners
•Ability to work from detailed concept art and reference materials when supporting external teams
•Strong organisation skills, including managing multiple tasks, adhering to asset organisation standards, and following established pipelines
•Proficient understanding of art development workflows, including high-to-low poly modelling, lighting, and PBR material authoring
•Ability to apply established best practices to minimise visual issues and bugs
•Understanding of game engine tools, pipelines, and technical limitations, including memory, GPU, and CPU performance
•Strong problem-solving skills, including anticipating challenges, overcoming setbacks, and identifying effective solutions
•Willingness to travel when required to support external development
Conditions & Benefits
•Fixed-term contract until March 2028
•Core hours are 9:30 am–4 pm; remaining hours are worked flexibly
•Relocation support to Nottingham, UK, if required
•Holiday allowance increases with service, up to 30 days plus statutory public holidays
•Inclusion in the studio's annual pay review following 12 months of service, effective 1 July
•Company pension contribution increases with service
•Private Medical Insurance via AXA Health, including dental and optical cover
•Life Assurance Scheme via Zurich, providing cover of three times salary
•Enhanced full pay for maternity leave for the first 26 weeks for qualifying expectant mothers
•Clear career progression within Dambuster Studios
•Studio-funded learning and development opportunities
•Travel Loan Scheme for Nottingham-based employees
•Fully subsidised gym membership with Virgin gym in Nottingham
•Quarterly company-funded cross-team events, including an annual Christmas Party, Summer Family BBQ, and team-building activities
•Free financial advice
•Employee referral bonus scheme
•Cycle to work scheme
•Weekly office treats, including breakfast on Monday and pastries on Friday

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