Xsolla

3D character artist for Unreal Engine

In short

Senior 3D Character Artist role for Xsolla, a global commerce company serving video game developers with funding, distribution, marketing, and monetization tools. Remote, full-time position requiring 5+ years of character art experience with ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Photoshop, and Unreal Engine. Demands strong knowledge of anatomy, full production pipeline (sculpting to PBR texturing), and experience with MetaHuman, hair grooming, and rigging for real-time projects.

About Xsolla
Xsolla is a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. It operates as a merchant of record and supports game developers in reaching more players and growing their businesses.
Requirements
•5+ Years of experience as a 3D Character Artist
•Proficiency with ZBrush, Maya or Blender, Substance Painter, Marmoset Toolbag, and Photoshop
•Experience with Unreal Engine
•Strong understanding of anatomy, including animal anatomy
•Experience creating and optimizing models for real-time projects
•Understanding of the full production pipeline, including high-poly sculpting, low-poly modeling, retopology, UV mapping, and PBR texturing
•Experience preparing models for animation
•Intermediate or higher English level
•Experience with hair creation and grooming, such as XGen
•Experience creating game-ready animals through the full pipeline
•Experience with MetaHuman creation, setup, and customization
•Experience working on realistic projects or simulations
•Understanding of rigging and animation pipeline requirements
Nice to have
•Unity
•Creating environments, props, vehicles, and hard-surface assets
•Blendshapes (morph targets), facial animation
•Marvelous Designer
Conditions
•Unlimited Flexible Time Off
•Personalized career roadmap
•Training and educational opportunities
•Background checks may be conducted after the final interview stage, where permitted by law

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