About BGaming
BGaming is a game development studio that creates online casino games. Its team works across time zones and develops stylized, character-driven games.
Responsibilities
•Create high-quality character animations for gameplay, including idle, walk, run, jump, interactions, and other in-game actions
•Develop expressive, emotionally driven character performances
•Create strong poses, readable silhouettes, and smooth transitions between animation states
•Convey character personality, mood, and intention through movement and body language
•Apply classical animation principles, including anticipation, squash and stretch, follow-through, exaggeration, timing, and spacing
•Adapt animations to gameplay mechanics, technical constraints, and production requirements
•Refine and stylize existing animations and Mocap data when needed
•Collaborate with production team members to ensure animation supports the overall visual direction and gameplay experience
Requirements
•Senior-level experience in 3D character animation
•Strong professional experience in animation, cinematics, games, or related character-driven production
•Advanced proficiency in Maya and/or Blender
•Strong understanding of character animation principles and body mechanics
•Excellent sense of weight, balance, dynamics, timing, and spacing
•Strong posing skills and understanding of silhouette readability
•Ability to create stylized, expressive, and exaggerated animation
•Strong understanding of character acting, emotions, and body language
•Experience animating humanoid characters and characters with non-standard proportions or anatomy
•Ability to independently take an animation from initial idea or reference to a polished final result
•Strong portfolio or showreel demonstrating character animation skills is required
Nice to have
•Experience with Unreal Engine, knowledge of Animation Blueprint, State Machine, Blend Space, Control Rig, or similar animation systems
•Experience creating animations for creatures, animals, or non-standard characters
•Experience working with and polishing Mocap animation
•Basic or practical rigging and skinning experience
•Experience with stylized, cartoon, or highly expressive animation projects
Conditions
•Project-based, part-time engagement
•Flexible schedule focused on deliverables and agreed deadlines
•Compensation based on experience and project scope
•Opportunity to work on distinctive, character-driven animation uncommon in the iGaming market
•Creative freedom to bring personality, emotion, and strong animation principles into the final character performance
•Direct collaboration with the team and clear ownership of the animation scope