Nekki

3D Character Animator (PC/Console, UE5)

In short

Роль 3D-аниматора персонажей для игры SPINE на Unreal Engine 5 — анимация локомоции, паркура и трюков, работа с motion capture. Требуется от 2 лет опыта анимации персонажей для игр, кино или ТВ, хорошее знание Maya и принципов анимации тела, беглое владение русским языком. Формат работы — удалённо, полная занятость, уровень — senior.

О компании
Nekki is a game development studio with over 20 years of experience that creates games for mobile, PC, and consoles, focusing on product quality and player experience. Its Shadow Fight series and Vector have been downloaded over 1 billion times, and it is building new titles, including SPINE and Fight Me. SPINE is a third-person beat'em'up made with Unreal Engine 5 and centered around cinematic gun-fu shootouts.
Задачи
•Animate characters, mainly locomotion, parkour, and various stunts
•Work with motion capture
Требования
•Strong understanding of animation principles
•2+ Years of experience creating character animation for games, film, or television
•Good knowledge of Maya
•Strong body mechanics and action animation skills, including walking, running, jumping, and stunts
•Good understanding of animation rigs and common animation workflows and tools, such as animBot and center of mass
•Openness to feedback and understanding of the iterative process
•Good verbal and written communication skills
•Strong interest in video games and animated films
•Fluent communication in Russian
Nice to have
•Experience setting up locomotion systems in Unity or Unreal Engine
•Rigging and skinning skills
•Understanding of Python/MEL
•An art-related education

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