Location
Remote from all over the world; working hours are 10 AM to 7 PM (GMT+3), with possible adjustment.
Company
Nekki is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.
What you will do
•Create 3D character animation for the PC/console project SPINE in Unreal Engine 5.
•Animate locomotion, parkour, and various character stunts.
•Work with motion-capture data.
•Develop and refine animation workflows for cinematic gun-fu battles.
Requirements
•Senior-level experience creating character animation for games, film, or television.
•Strong understanding of animation principles, body mechanics, and action animation, including walking, running, jumping, and stunts.
•Good knowledge of Maya.
•Understanding of animation rigs, common animation workflows, and tools such as animBot and center-of-mass workflows.
•Openness to feedback and iterative production processes.
•Good verbal and written communication skills, with a strong interest in video games and animated films.
Nice to have
•Experience setting up locomotion systems in Unity or Unreal Engine.
•Rigging and skinning skills.
•Understanding of Python or MEL.
•Art-related education.
Culture & Benefits
•Friendly and informal work environment with shared gaming activities and internal game jams.
•Support for professional development and participation in specialized conferences and educational events.
•Remote work from all over the world.
•Competitive salary depending on professional qualifications.