Nekki

Middle Technical Level Designer (UE)

In short

This role builds blueprint systems and technical level functionality for SPINE, a cinematic third-person beat'em'up, at Nekki, a game development studio with 20+ years of experience. Work covers encounter implementation, level streaming, collider markup, and internal system integration, collaborating closely with level designers, game designers, and technical teams. It requires Unreal Engine knowledge, proficiency in Blueprints visual scripting, 1–3 years of experience, and fluent Russian communication.

Location: Remote from all over the world; working hours are 10 AM to 7 PM (GMT+3), with possible adjustment.
Company
Nekki is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.
What you will do
•Collaborate with level designers, game designers, and technical teams to conceptualize and implement blueprint systems for levels and encounters.
•Prepare levels through streaming setup, collider markup, and internal system markers.
•Support and improve level functionality during content development and integrate it into game locations.
•Participate in code reviews with technical teams during blueprint development.
Requirements
•Knowledge of Unreal Engine.
•Proficiency in visual scripting with Blueprints.
•Fluent Russian communication is required.
•Experience level: 1–3 years.
Nice to have
•Deep knowledge of Blueprints and C++.
•Experience with Sequencer and level streaming.
•Experience with Perforce or Git.
•Experience designing and implementing game levels.
•Understanding of basic game design principles.
Culture & Benefits
•Remote work from anywhere in the world.
•Friendly and informal work environment with shared gaming interests and internal game jams.
•Professional development support, including specialized conferences and educational events.
•Competitive salary based on professional qualifications.

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