Mundfish

Technical Game Designer (Unreal Engine)

In short

Technical Game Designer role at Mundfish, working remotely full-time on action/shooter/RPG projects as feature owner of gameplay systems. The role focuses on combat systems, character progression, opponent and skill design, and gameplay prototyping using Unreal Engine, C++, Blueprints, Behavior Tree or State Tree, and Gameplay Ability System. Requires experience with UE, C++, Blueprints, and Replication Graph, plus strong communication and initiative.

Technical Game Designer
Company: Mundfish
Conditions: Full-time, Middle, 🌎 World, 💻 Development, 🏠 Remote
We are looking for creative and hardworking gameplay designers who are ready to act as feature owner of various gameplay systems of our projects. If you like action, shooter, rpg we will obviously have something to discuss ;)
RESPONSIBILITIES:
•Actively participate in improving the combat system, character progression and ecosystem development;
•Develop new and refine existing opponents and skills;
•Prototype new game mechanics;
•Work in UE with C++, Behavior Tree or State Tree, Blueprints, Gameplay Ability System, ABP and our internal tools;
•Interact with other team members - producers, animators, game and level designers, programmers.
REQUIREMENTS:
•Experience with UE, C++ and Blueprints;
•Experience with Replication Graph;
•Experience working with Behavior Tree or State Tree and ABP will be a big plus;
•Personal qualities—good communication skills, strong initiative and responsibility.
CONTACTS
Telegram: %contact_placeholder%
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