Hypercell Games

level designer for mobile idle games

In short

A mobile idle/tycoon game studio is looking for a senior Level Designer to independently create location concepts, layouts, and in-game player journeys in Unity. The role demands strong experience with environment design, spatial structure, navigation, and visual readability on mobile idle games such as tycoon, builder, or city-building titles. It's a fully remote, full-time position requiring at least 3 years of relevant experience and high ownership.

About Hypercell Games
Hypercell Games is a mobile game studio behind popular hybrid-casual and puzzle titles, with games played by millions of people worldwide.
Responsibilities
•Develop location concepts and prepare design specifications
•Plan the spatial structure of locations, including road and path layouts
•Define each location's visual concept based on its setting, era, and environment
•Design the player journey and in-location experience, including UX, visual guidance, landmarks, and overall readability
•Create location layouts and implement them independently in Unity
•Conduct playtests and iterate on locations based on findings
Requirements
•Proven experience as a Level Designer on mobile idle games; experience with tycoon, builder, city-building, or related games is relevant
•Strong experience creating environments or locations and working with navigation, physics, and spatial readability
•Strong spatial thinking and understanding of composition
•Ability to independently develop a location concept from scratch
•Ability to design a location layout before production begins
•Understanding of UX within game environments
•Strong visual taste and understanding of Environment Design principles
•Ability to work with references and build coherent visual logic for environments
•Confident working knowledge of Unity Editor, including scenes, prefabs, and game objects
•Understanding of visual readability and camera work
•Experience establishing Level Design standards and improving production processes
•High degree of ownership, independence, and strong communication skills
Nice to have
•Understanding of level analytics and ability to use data to draw conclusions about level performance
•Experience designing onboarding and puzzle levels
•Experience creating internal Level Design standards and documentation
•Experience working on puzzle games
Conditions
•Opportunity to work on games played by millions of players
•Opportunity to implement bold ideas
•Paid vacation
•Support for professional development, including training and coaching
•Opportunity to grow and develop with the company
•Supportive and warm working atmosphere within the team

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