Saber Interactive

Weapon Game Designer (AAA Multiplayer Shooter)

In short

This role designs, prototypes, and balances weapons and player equipment for an unannounced AAA multiplayer-shooter, taking them from paper design through shippable implementation. It's posted by Saber Interactive, a product game studio, and requires close collaboration with Art, Game Design, and Direction. The job demands 3–6 years of shooter game design experience, strong knowledge of weapon feel (3C, recoil, animations, sound), Unreal Engine or a comparable engine, and professional English and Russian communication skills.

Location
Remote, associated with Saint Petersburg, Russia
Company
Saber Interactive is developing an unannounced AAA multiplayer-shooter project.
What you will do
•Design, prototype, set up, and playtest unique weapons for a major FPS IP, from initial paper design through shippable implementation.
•Design weapon systems and balance weapons and player equipment.
•Collaborate closely with Art, Game Design, and Direction.
Requirements
•3–6 years of professional experience.
•Knowledge of how to make weapons feel good, including 3C, recoil, animations, and sound.
•Significant experience playing and developing shooter games.
•Experience with multiplayer shooters, extraction shooters, tactical shooters, survival games, immersive simulations, or multiplayer action games.
•Professional-level English and Russian communication skills.
•Ability to create clear, structured, and implementation-ready design documentation.
•Experience with Unreal Engine or a comparable modern game engine.
Nice to have
•Understanding of Unreal Engine pipelines, including Data Assets, Blueprints, ABP, skeletal meshes, and montages.
Culture & Benefits
•Remote work format.
•Opportunity to contribute to an unannounced AAA multiplayer-shooter and actively shape the project.

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