Saber Interactive

Combat Game Designer Senior

In short

Senior Combat Game Designer role owning combat systems — targeting, input buffering, abilities, aggro, enemy AI, and combat states — for a third-person action game with both melee and ranged combat. Responsible for designing, prototyping, balancing and shipping enemies, bosses, weapons and multi-phase encounters, tuning hit detection and combat timing, and collaborating with animation, VFX, audio and narrative teams. Requires 3–6 years of experience with at least one shipped commercial action game, Unreal Engine Blueprint scripting, and close work with animation teams; also involves mentoring other combat designers.

Location
Remote, Санкт-Петербург
Company
Saber Interactive.
What you will do
— Own and evolve core combat systems for a third-person action game, including targeting, combat metrics, input buffering and queuing, abilities, progression, aggro, threat management, enemy AI behaviors, and combat states.
— Design, prototype, implement, balance, and ship enemies, elite units, bosses, weapons, abilities, and multi-phase combat encounters.
— Tune animation timing, hit reactions, attack windows, invulnerability frames, damage volumes, hit detection, recovery frames, stagger, crowd control, and other moment-to-moment parameters.
— Work with gameplay engineering to solve complex combat interactions and collaborate with character art, animation, VFX, audio, and narrative teams to deliver polished combat feedback.
— Document combat designs through technical specifications and implementation guidelines, scope features with production, and ensure delivery within available constraints.
— Mentor other combat designers and contribute to combat design practices, standards, and tools.
Requirements
— Experience of 3–6 years and proven experience shipping at least one commercially released action game as a Combat Designer or equivalent.
— Strong experience designing combat for third-person action games, preferably with both melee and ranged combat.
— Hands-on experience with gameplay or visual scripting, such as Unreal Engine Blueprint, and a solid understanding of combat logic implementation.
— Experience collaborating directly with animation teams on combat animation requirements, timing, state transitions, attack windows, and, where applicable, motion-capture workflows and shot lists.
— Strong prototyping and iteration skills, including quickly making combat concepts playable and evaluating them through hands-on testing.
Culture & Benefits
— Full-time remote work format.

Stop applying.
Get referred.

$10 in free credits

In just 60 seconds, fully on autopilot — Eraldt's AI agents read your CV, map the roles you fit, find live vacancies and the people who can refer you, write personal emails, and get you referred.

This isn't an application: your CV doesn't go to the company, and we don't promise a referral for this exact role.

Discover who else lands interviews on autopilot