Location
Remote, Санкт-Петербург
Company
Saber Interactive.
What you will do
— Own and evolve core combat systems for a third-person action game, including targeting, combat metrics, input buffering and queuing, abilities, progression, aggro, threat management, enemy AI behaviors, and combat states.
— Design, prototype, implement, balance, and ship enemies, elite units, bosses, weapons, abilities, and multi-phase combat encounters.
— Tune animation timing, hit reactions, attack windows, invulnerability frames, damage volumes, hit detection, recovery frames, stagger, crowd control, and other moment-to-moment parameters.
— Work with gameplay engineering to solve complex combat interactions and collaborate with character art, animation, VFX, audio, and narrative teams to deliver polished combat feedback.
— Document combat designs through technical specifications and implementation guidelines, scope features with production, and ensure delivery within available constraints.
— Mentor other combat designers and contribute to combat design practices, standards, and tools.
Requirements
— Experience of 3–6 years and proven experience shipping at least one commercially released action game as a Combat Designer or equivalent.
— Strong experience designing combat for third-person action games, preferably with both melee and ranged combat.
— Hands-on experience with gameplay or visual scripting, such as Unreal Engine Blueprint, and a solid understanding of combat logic implementation.
— Experience collaborating directly with animation teams on combat animation requirements, timing, state transitions, attack windows, and, where applicable, motion-capture workflows and shot lists.
— Strong prototyping and iteration skills, including quickly making combat concepts playable and evaluating them through hands-on testing.
Culture & Benefits
— Full-time remote work format.