Description:
We are looking for a self-sufficient UI Artist with solid experience in mobile games to strengthen our UI team and help maintain high product quality. We need a hands-on specialist who can independently take tasks from brief to final result, understands UX and game production specifics, and communicates constructively with the team. Experience in casual / hybrid-casual projects will be especially relevant.
Responsibilities:
•Create game interfaces, icons, and other UI content
•Develop the UX and visual style for new screens and mechanics
•Work with UI systems and components in Figma
•Analyze competitor interfaces and find suitable solutions for the product
•Collaborate with producers, game designers, artists, and developers
•Independently manage your tasks and bring them to a production-ready state
•Participate in UI reviews and exchange feedback with other artists
•Help maintain the project's visual consistency
•Suggest improvements for the UI and team workflows
Requirements:
•3+ years of experience working with game interfaces
•Experience in mobile game development
•Strong portfolio featuring game UI
•Proficiency in Figma
•Strong understanding of composition, color, typography, visual hierarchy, and basic UX principles
•Ability to design unified UI systems, not just isolated screens
•Independence and the ability to make decisions without micromanagement
•Ability to articulate your design choices and constructively handle feedback
•Understanding of the UI handoff process for development
•Deep visual awareness of modern mobile games
•Ability to work effectively in a dynamic environment with evolving product requirements
Nice to have:
•Experience with casual / hybrid-casual games
•Experience with Unity UI or close collaboration with Unity developers
•Experience building or evolving design/UI systems
•Motion design / UI animation skills
•Hands-on experience using AI tools in production
•Experience mentoring less experienced UI artists
Conditions: Not specified in the posting.