About the Role
The role sits at the intersection of art and technology for games, using Unreal Engine 5 to bring visual design together with real-time performance. It shapes the visual experience players remember.
Responsibilities
•Turn UX wireframes into high-fidelity mockups, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator
•Implement final art in Unreal Editor using UMG, widget animations, and materials
•Design game menus, HUD elements, iconography, UI materials and shaders, UI animation, and motion design
•Create material effects, 2D and animated effects, and basic Blueprint logic
•Optimize UI assets across PC, console, and mobile while preserving quality, accessibility, and localization readiness
•Maintain UI asset libraries and style guides
•Collaborate with design and engineering teams to deliver consistent, high-quality UI
Requirements
•Five to seven years of professional experience as a UI Artist or in a closely related art discipline, ideally within games
•Strong portfolio demonstrating UI/UX visual design, texturing, and iconography
•Hands-on experience building and theming UI directly inside Unreal Engine 5, including UMG, Slate, and Material Editor
•Proficiency in industry-standard art tools
•Strong understanding of texture optimization, atlasing, and real-time UI performance considerations
•Strong eye for typography, layout, composition, and visual hierarchy
•Experience owning a UI theme or visual system from concept through final implementation
•Excellent collaboration and communication skills, including cross-functional work with design and engineering
•Self-motivated and detail-oriented, able to manage ambiguity and take ownership of a specialized, high-impact area
•Ability to deliver production-ready UI assets for games
Nice to Have
•Experience with Niagara for UI-driven visual effects
•Familiarity with responsive and adaptive UI design across multiple platforms and resolutions
•Background in branding or motion graphics
Conditions
•Portugal