WN Talents

UI artist for cross-platform games

In short

This role designs and polishes UI/UX for cross-platform games at an independent studio with five released titles, a live game, and a new project in pre-production. It involves creating icons, UI components, and visual styles, and collaborating closely with the Art Director, designers, and developers across multiple projects. Candidates need 3+ years of game UI experience, strong Figma and Photoshop skills, practical AI tool usage, and English at A2–B1 level. The role is fully remote with an international team.

About
The independent game studio develops cross-platform games. It has released five titles and supports a live game, develops a new project in pre-production, and explores new directions through R&D.
Responsibilities
•Design and polish game interfaces based on briefs, sketches, and game design documentation
•Review existing interfaces and improve their visual quality, clarity, and usability
•Develop and maintain a consistent UI visual style
•Create icons, UI components, and decorative elements
•Prepare assets for implementation and review their quality in-game
•Collaborate with the Art Director, game designers, and developers
•Independently manage UI tasks across multiple projects
Requirements
•3+ years of experience working on game UI, 2D graphics, and interface layouts
•Strong proficiency in Figma and Adobe Photoshop
•Practical experience using AI tools in production
•Solid understanding of game UX, composition, typography, visual hierarchy, and readability
•Experience designing interfaces for PC, web, or mobile games
•Ability to create clear, consistent interfaces and adapt to different art styles
•Strong artistic judgment, attention to detail, and a constructive approach to feedback
•Independence, self-organization, and ownership of the final result
•English at A2–B1 level
•An up-to-date portfolio featuring game UI projects
Will be a plus:
•Experience implementing interfaces in Unity
•Experience creating UI animations
Conditions
•Remote work
•An annual performance bonus
•An annual learning and professional development budget
•25 paid vacation days per year
•A small international team with direct access to the Art Director
•The opportunity to work across multiple game projects and influence their UI style and interface solutions
•Test assignment as part of the hiring process

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