WN Talents

2D artist / AI artist for fantasy games

In short

A remote 2D/AI artist role at an independent game studio that has released five titles and supports a live game while developing a new fantasy-themed 2D project. The job blends concept art, AI-generated image/video content, paintovers, asset preparation for animation, and marketing visuals, working closely with the Art Director. Requires a strong 2D art portfolio, practical experience with AI generation tools, Photoshop proficiency, video editing/animation skills, and English at A2–B1 level.

About
The independent game studio has developed games for over 10 years and released five titles. It supports a live game, is developing a new project in pre-production, and explores new ideas and visual directions, with a focus on 2D fantasy games with casual and midcore aesthetics.
Responsibilities
•Create marketing visuals, promotional artwork, and creative variations using AI tools
•Develop concepts for characters, environments, props, and backgrounds
•Produce consistent 2D game assets in established art styles
•Refine AI-generated content through paintovers, compositing, cleanup, and technical adjustments
•Prepare assets for animation by separating layers, reconstructing hidden elements, and organizing source files
•Create seamless tile assets
•Edit videos, animate still images, and produce content for game and marketing needs
•Explore new AI tools and visual directions for R&D projects
•Collaborate with the Art Director, marketing team, and developers
•Manage tasks independently and take ownership of the final result
Requirements
•Experience creating 2D art for game products across multiple styles
•A strong, up-to-date portfolio featuring finished work and clearly showing your contribution
•Practical production experience with AI image and video generation tools
•Strong artistic foundations in composition, color, lighting, and form
•Proficiency in Adobe Photoshop or an equivalent editor, including paintovers and compositing
•Practical skills in video editing and animation
•Understanding of asset preparation requirements: layers, transparency, resolution, file formats, and export settings
•Ability to combine tools into reliable workflows and maintain visual consistency across assets
•Adaptability, initiative, fast learning, and the ability to work independently and respond constructively to feedback
•English at A2–B1 level
Nice to have
•Experience with fantasy games and casual or midcore aesthetics
•Formal art education
•Experience with 3D modeling, lighting, rendering, or using 3D in a 2D art workflow
•Experience preparing assets for skeletal animation
•Experience building reusable AI workflows and automating routine tasks
•Familiarity with game engine requirements and technical limitations
Conditions
•An annual performance bonus
•An annual learning and professional development budget
•25 paid vacation days per year
•A small international team with direct access to the Art Director
•A broad range of creative tasks across game art, marketing, video, and R&D
•The opportunity to shape how AI tools are used in the studio's art production
•The hiring process includes an interview with the Art Director, a test assignment, a final interview with the directors, and an offer

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