World Chess

game designer for a chess platform

In short

Game Designer role for a globally recognized chess platform, focused on designing game features, balance, and progression systems rather than narrative or level design. Requires 3+ years of experience as a Game Designer on casual or midcore projects, strong understanding of core loops and retention mechanics, and ability to write structured documentation (GDDs, specs). Fully remote, middle-level position.

Описание: World Chess operates a globally recognized chess platform.
Задачи:
•Create and maintain clear game design documentation
•Design and develop game features from concept to release
•Work on game balance and progression systems
•Analyze player behavior and iterate based on data
•Collaborate with product, analytics, art, and development teams
•Improve long-term engagement and retention
Требования:
•3+ Years of experience as a Game Designer
•Experience working on casual or midcore projects
•Strong understanding of game systems, progression and balance, core loops, and retention mechanics
•Ability to design features end-to-end
•Experience writing structured documentation, including GDDs and specs
•Comfortable working on live products over long periods (1+ year)
•Data-driven mindset and ability to validate decisions
•Not suitable for candidates focused on narrative design (story, dialogues, lore) or level design; the role focuses on systems, features, and balance
•Nice to have: experience with live ops and events, experience working with analytics tools
Условия: Opportunity to influence core product decisions.

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