Game Designer (Casual / Systems) — World Chess
We're looking for a Game Designer to join the World Chess team and work on product features, game balance, and long-term player experience.
What you'll do
•Create and maintain clear game design documentation
•Design and develop game features (from concept to release)
•Work on game balance and progression systems
•Analyze player behavior and iterate based on data
•Collaborate with product, analytics, art, and dev teams
•Improve long-term engagement and retention
What we're looking for
•3+ years of experience as a Game Designer
•Experience working on casual or midcore projects
•Strong understanding of:
•game systems
•progression & balance
•core loops and retention mechanics
•Ability to design features end-to-end
•Experience writing structured documentation (GDDs, specs)
•Comfortable working on live products over long periods (1+ year)
•Data-driven mindset (you know how to validate your decisions)
Important: this role is NOT about
•Narrative design (story, dialogues, lore)
•Level design
We're specifically looking for someone focused on systems, features, and balance.
Nice to have
•Experience with live ops and events
•Experience working with analytics tools
Why join us
•Work on a globally recognized chess platform
•Opportunity to influence core product decisions
Please send your CVs to the email %contact_placeholder%