SOFTGAMES

game designer, systems & economy

In short

This is a senior systems and economy game design role at a mobile and browser game publisher focused on puzzle, card, board, and casual games. The role covers designing and balancing game economy, progression, reward systems, and LiveOps events to improve retention, engagement, and monetization. It requires 5+ years of F2P mobile game design experience, strong analytical and spreadsheet skills, and a track record on casual or puzzle games. The position is fully remote, with an optional Berlin office available.

About
SOFTGAMES develops and publishes games for mobile and browser platforms, including puzzle, card, board, and casual games.
Responsibilities
•Design, balance, and optimize the game economy, progression, and reward systems
•Create player motivation loops across events, features, and monetization
•Develop and maintain a cohesive LiveOps ecosystem where events work together rather than compete for player attention
•Design systems that improve retention, engagement, and monetization while preserving the player experience
•Build and maintain economy models, balancing spreadsheets, and simulations
•Use data to identify player friction points, progression bottlenecks, and monetization opportunities
•Collaborate with Product, BI, UA, Art, and Development teams to improve game performance
•Analyze KPIs, including Retention, ARPDAU, Conversion, LTV, and Engagement, to guide design decisions
•Improve features and events through continuous testing, iteration, and experimentation
•Communicate design rationale, trade-offs, and recommendations across the team
Requirements
•5+ Years of experience designing and operating successful F2P mobile games
•Strong experience in systems, economy, progression, and LiveOps design
•Proven track record working on casual or puzzle games
•Deep understanding of player motivation, retention mechanics, and monetization design
•Strong analytical mindset; ability to design and evaluate A/B tests and translate data into actionable improvements
•Ability to make decisions based on KPIs and player behavior
•Self-driven and proactive, with the ability to identify opportunities independently
•Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects
•Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models
•Excellent verbal and written English communication skills
•Passion for creating engaging and sustainable player experiences
•Proficiency in using AI tools to improve productivity, analysis, and decision-making
Conditions
•Competitive package
•Flexible hours, no crunch culture, and no overtime
•Generous vacation
•Home office budget and a monthly contribution toward electricity and internet costs
•Training budget, high-spec laptop, monthly meal allowance, and company swag
•Annual company retreat
•Berlin office available as an optional workplace

Stop applying.
Get referred.

$10 in free credits

In just 60 seconds, fully on autopilot — Eraldt's AI agents read your CV, map the roles you fit, find live vacancies and the people who can refer you, write personal emails, and get you referred.

This isn't an application: your CV doesn't go to the company, and we don't promise a referral for this exact role.

Discover who else lands interviews on autopilot