SOFTGAMES

game designer for casual mobile games

In short

A senior game designer role at SOFTGAMES, a casual/social mobile games studio behind titles like Bubble Shooter Pro, owning the long-term evolution of one or two live F2P mobile games. The role centers on game economy, progression, LiveOps design, and data-driven optimization of retention and monetization. It requires 5+ years of F2P mobile game design experience, strong analytical and spreadsheet/modeling skills, and a track record in casual or puzzle games. The engagement is a fully remote contractor position with flexible hours and no crunch.

About SOFTGAMES
SOFTGAMES develops casual, social games that can be played instantly across devices. Its game Bubble Shooter Pro became a global top-grossing game on Facebook, and the company partners with Facebook, Samsung, and others to create instant games for players worldwide.
Responsibilities
•Own the long-term evolution of one or two existing games, balancing player satisfaction, engagement, and commercial performance
•Design, balance, and optimize game economy, progression, and reward systems
•Create player motivation loops across events, features, and monetization
•Develop and maintain a cohesive ecosystem of LiveOps events
•Design systems that improve retention, engagement, and monetization while preserving the player experience
•Build and maintain economy models, balancing spreadsheets, and simulations
•Use data to identify player friction points, progression bottlenecks, and monetization opportunities
•Collaborate with Product, BI, UA, Art, and Development teams to improve game performance
•Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions
•Drive feature and event improvements through continuous testing, iteration, and experimentation
•Communicate design rationale, trade-offs, and recommendations across the team
Requirements
•5+ years of experience designing and operating successful F2P mobile games
•Strong experience in systems, economy, progression, and LiveOps design
•Proven track record working on casual or puzzle games
•Deep understanding of player motivation, retention mechanics, and monetization design
•Strong analytical mindset and ability to design and evaluate A/B tests and turn data into actionable improvements
•Comfortable making decisions based on KPIs and player behavior
•Self-driven and proactive, with the ability to identify opportunities independently
•Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects
•Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models
•Excellent spoken and written English
•Proficient in using AI tools to improve productivity, analysis, and decision-making
•Passion for creating engaging and sustainable player experiences
Conditions
•Contractor engagement
•Flexible working hours; no crunch culture or overtime
•Generous vacation
•Home office budget and monthly utility grant toward electricity and internet costs
•Training budget and high-spec laptop
•Monthly meal allowance
•Company swag
•Annual company retreat
•Competitive package

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