Gaijin Entertainment

motion designer for game cinematics

In short

Motion designer role focused on game cinematics: cleaning and retargeting optical mocap data (OptiTrack) in MotionBuilder, polishing body and facial animation, and assembling cinematic scenes in Unreal Engine Sequencer for a AAA game studio (War Thunder, Enlisted). Requires solid MotionBuilder, Unreal Engine/Sequencer, and MetaHuman Animator experience, plus a portfolio showing cinematic or in-game animation work. Fully remote, middle-level position, at least 2 years of relevant experience expected.

Описание
Gaijin develops AAA-grade online games for PC, consoles, and mobile platforms, including War Thunder, Enlisted, and other games.
Задачи
•Clean and process optical motion capture data (OptiTrack) in MotionBuilder
•Retarget mocap animation onto project characters
•Polish body and facial animation to production quality
•Create facial animation using MetaHuman Animator
•Assemble, set up, and refine cinematic scenes in Unreal Engine Sequencer
•Deliver animation for trailers, promo videos, and in-game cinematics within agreed deadlines
Требования
•Intermediate or expert level in MotionBuilder, with expertise preferred in mocap cleanup, retargeting, and animation polishing
•Hands-on experience with optical mocap data, ideally OptiTrack
•Solid working knowledge of Unreal Engine, especially Sequencer
•Experience with MetaHuman Animator for facial animation
•A portfolio or showreel with cinematic or in-game animation work
•Ability to work independently, find solutions, plan workload, and consistently meet deadlines
Nice to have:
•Basic knowledge of Control Rig in Unreal Engine
•Basic knowledge of Blueprints
•Experience as an in-game cinematic artist
•Interest in military vehicles and aviation
•Experience with 3ds Max
Условия
•A diverse and interesting range of tasks that will greatly enhance the portfolio
•Work in a company producing large-scale projects for millions of players around the world
•Flexible start to the working day
•Health insurance

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