About
Cell Labs builds robots for everyone.
Responsibilities
•Prepare heavy mechanical CAD assemblies as clean 3D assets for rendering, animation, and real-time use
•Create exploded views, cutaways, and assembly animations that explain product mechanics to customers
•Build realistic shaders for materials including aluminum, stainless steel, glass, rubber, carbon, plastics, displays, and LEDs; keep scenes, materials, and rigs organized for reuse
•Create motion design in the company's house style, including titles, typography, transitions, logo animation, and 2D animation for interface elements
•Edit and post-produce workshop and test footage combined with 3D work for websites, social media, trade shows, and investor meetings, including grading, sound, subtitles, and channel-specific versions
•Use and evaluate AI and generative tools where they save time, incorporating useful tools into the pipeline
Requirements
•Have a degree in motion design, animation, or media design, or be self-taught with a strong reel
•Have at least two years of hands-on experience from an internship, freelance work, a studio, or personal projects
•Have prior exposure to engineering CAD data and understand the challenges of rendering heavy assemblies
•Have a reel featuring hard surfaces, metal, glass, and light
•Have experience with Blender and Cinema 4D
•Use a hands-on approach, produce first versions quickly, finish work efficiently, and recognize when further detailing is not worth the time
•Be fluent in English
Nice to have: Octane experience, Premiere experience, good German
Conditions
•Benefits package tailored to cover mobility, home setup, health, or food
•One extra paid day off per year for volunteering or a personal project
•Paid learning time and a personal learning budget
•Support for portfolio work and conference talks
•Berlin Kreuzberg labs, workshop, and test rigs are in the same building
•The selection process includes an intro call, portfolio deep-dive, and a half-day on-site visit with a small design exercise