About the Company
Saber creates action games for PC and consoles, including titles built in Unreal Engine. Its portfolio includes Clive Barker's Hellraiser: Revival, Scars Above, Pagan: Absent Gods, and 65 casual and mobile games. The company is also developing an unannounced AAA title based on a well-known IP.
Responsibilities
•Collaborate with directors and department leads to craft spaces combining gameplay flow, pacing, and visual composition
•Establish and maintain level design pipelines and workflows, align design, art, and technical teams, and promote best practices
•Mentor and support level designers through regular feedback, guidance, and growth opportunities
•Produce design documentation covering high-level concepts, gameplay intentions, and moment-to-moment experiences
•Build level layouts with blockout geometry and implement gameplay events, including interactions, combat encounters, puzzles, narrative scenes, and objectives
•Review and iterate on level layouts and gameplay flow based on feedback, playtesting, and design direction
•Collaborate with narrative, audio, art, programming, animation, and design teams to deliver cohesive level experiences
•Guide the level art team by sculpting terrain and modeling basic placeholder low-poly assets where needed
•Own levels from initial pitch through final delivery, ensuring they meet design goals, technical constraints, and quality standards
•Set up basic or placeholder lighting with the lighting team to support gameplay intentions and explore mood and atmosphere
Requirements
•5+ years of experience as a Level Designer
•Experience working on at least one AA/AAA project
•Strong spatial perception, an eye for aesthetics, and understanding of architectural concepts, composition, and scene organization in Unreal Engine
•Strong understanding of level design principles, game design concepts, and player psychology
•Basic to intermediate knowledge of 3D modeling tools such as Maya, Blender, or 3DSMAX
•Experience with Unreal Engine
•Experience collaborating with relevant development teams to create visually appealing and technically optimized levels
•Basic scripting knowledge, such as Unreal Engine Blueprints, to implement gameplay mechanics or environmental behaviors
•Strong verbal, written, and visual communication skills
•A portfolio showing your work is required
Nice to Have
•Understanding of physics and simulation tools in Unreal Engine for dynamic environmental interactions
•Experience leading and mentoring team members
Conditions
•Competitive industry-standard salary; amount not specified
•Referral program
•Flexible working hours
•25 days of vacation, company-wide annual leave in January, short-term sick leave, additional remote days, and additional days for significant life events, including childbirth, weddings, and bereavement
•Mad Heads returning from maternity leave receive a month of 4-hour workdays
•Ongoing education and training, including conferences, classes, workshops, and courses
•Work with experienced professionals and teams in the field
•The company has three offices and team members in over 16 countries
•Work with developers of Space Marine, Warhammer, and WWZ from Saber Interactive
•Premium private medical insurance
•Team-building events and personalized team-bonding events
•Community events connected to startup, tech, and gaming ecosystems
•Fitness allowances for gym, pool, or sports activities
•Coffee, fruit, and snacks in the office; merchandise and gifts
•Benefits may vary by location and contract type
•Planned start date: beginning of 2027