Mad Head Games

environment art team lead for AAA games

In short

Environment Art Team Lead role at Mad Head Games, a studio making AAA action games in Unreal Engine (Scars Above, Clive Barker's Hellraiser: Revival, and an unannounced AAA title). The role leads and mentors an Environment Art team, owns the environment art pipeline from blockout to final delivery, manages outsource teams, and collaborates closely with Art, Design, and Tech leads. Requires strong Unreal Engine 5 experience, PBR/texturing expertise, and proven experience leading an environment art team on a visually driven project. Remote, full-time.

About
Mad Head Games creates action games for PC and consoles, developing titles in Unreal Engine. Its released game Scars Above is a third-person sci-fi shooter, and its current projects include Clive Barker's Hellraiser: Revival and an unannounced AAA title.
Responsibilities
•Collaborate with the Art Director, Design, Tech, and Art Leads to align production with Art Direction and project priorities
•Work with the Level Design Lead from initial ideas through blockout and final delivery, ensuring gameplay, technical, and art direction goals are met
•Represent Environment Art across the project in reviews and meetings, and contribute to key features and cross-functional deliveries
•Guide Environment Art production across the pipeline, from blockout and concept interpretation through lookdev, asset creation, set dressing, and in-game delivery
•Develop and present lookdev proposals, art documentation, style guides, and visual solutions
•Resolve visual and technical challenges while maintaining concept intent and functional, visually consistent in-game environments
•Own the quality of the team's output and provide timely feedback and approvals throughout production
•Test and iterate on levels in lookdev and in-game, play builds, and identify visual, material, and performance issues
•Establish and improve Environment Art pipelines, workflows, and technical standards, including documentation and art guidelines
•Work with Tech Art and Rendering to resolve technical issues, manage materials and shaders, and improve tools and workflows
•Manage outsource teams and their deliveries, ensuring quality and alignment with project requirements
•Lead, mentor, and support the Environment Art team through direction, feedback, 1:1s, and coaching
•Plan and schedule team work with the Producer, including estimates, priorities, task and level distribution, capacity, risks, and scope; monitor progress against the roadmap
•Collaborate with HR on recruitment, team structure, and performance-related decisions, including promotions and role changes based on individual performance and project needs
Requirements
•Native or fluent English speaker
•Experience building and leading an Environment Art team on a project where environments are central to the game experience and meet the highest quality standards
•Experience working with outsource teams
•Strong understanding of art, architecture, and Level Design principles
•Strong knowledge of 3D software such as 3ds Max, Maya, Blender, and ZBrush
•Strong understanding of PBR workflows and texturing software such as Substance Designer and Substance Painter
•Strong experience with Unreal Engine 5 and environment workflows
•Experience creating photorealistic, game-ready environments, including set dressing and beautification
•Experience creating and maintaining art style guides, technical documentation, and guidelines
Nice to have
•Experience as a lead in a larger Environment Artist team
•Strong painting skills for artistic feedback
•Deep knowledge of UE5 technologies such as Nanite and Lumen
Benefits
•Competitive industry-standard salary
•Referral program
•Flexible working hours
•25 days of vacation, company-wide annual leave in January, short-term sick leave, additional remote days, and additional leave for significant life events, including childbirth, weddings, and bereavement
•A month of 4-hour workdays for employees returning from maternity leave
•Ongoing education and training, including conferences, classes, workshops, and courses
•Work with experienced professionals and teams in the field
•Team-building and community events
•Premium private medical insurance
•Fitness allowances for gym, pool, and sports activities
•Coffee, fruit, and snacks in the office; merchandise and gifts
•Benefits may vary by location and contract type

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