About the Studio
The studio develops PC and console games. Its debut title is a narrative-driven third-person adventure released on PC, PlayStation 5, and Xbox Series X|S. The team is developing an unannounced story-driven third-person action-adventure with Sekiro-like combat and a realistic, grotesque cast-iron-punk aesthetic inspired by the 17th–18th centuries.
Responsibilities
•Turn blockouts into polished, photorealistic levels
•Build blockout level designs for new levels, if interested
•Adjust and prototype 3D assets to fit each level's composition, mood, and lighting
•Work with the Art Director to define and maintain the visual quality bar
•Collaborate with environment art and level design as the team grows
Requirements
•3–5+ years of industry experience
•Strong portfolio featuring realistic game levels
•Excellent knowledge of UE5 Level Editor, Landscape, Foliage, and Lighting; experience with another engine is acceptable with a strong portfolio
•Comfortable using 3D software for asset adjustment and prototyping
•Strong artistic judgment and taste
•Open to feedback and close creative direction from the Art Director
•Self-driven in learning new tools as needed
•Comfortable collaborating remotely across a distributed team
Conditions
•B2B employment or official employment in Kazakhstan
•Relocation support to Kazakhstan is available, including legal and work-permit assistance; the financial part of the relocation package is considered individually
•20 working days of paid vacation per year
•Paid sick leave
•3-month probation period
•The company covers 75% of relevant professional training costs
•Paid test assignment