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Publishing Producer for mobile games

In short

This role is a Publishing Producer for a mobile game publisher focused on hybrid-casual and midcore titles, working on game projects from prototype through scaling and launch. The scope covers reviewing builds, giving product feedback, tracking project risks and deadlines, scouting new projects and external studios, and coordinating with internal producer, product, and marketing teams. It requires 5+ years of experience in game development (product, producer, design, or publishing roles), a strong grasp of mobile game metrics, monetization, and retention, and the ability to lead communication with external studios independently. Remote work with employment via B2B contract or a Cyprus entity.

About the client
The client is a publisher of hybrid-casual and midcore games. Its team helps game developers test projects with a live audience, develop games, and release them to the market.
Responsibilities
•Participate in developing and launching mobile game projects, from prototype to scaling
•Review builds through regular gameplay, analysis, and constructive product feedback
•Support product decisions and discuss project development, features, and hypotheses
•Monitor project status, including deadlines, development progress, risks, and execution quality
•Search for and evaluate new game projects and external teams
•Collect and structure project information to support publishing and product decisions
•Communicate regularly with external studios through sync meetings, progress discussions, and alignment on next steps
•Collaborate with internal producer, product, and marketing teams to support project growth and launches
Requirements
•5+ years of experience in game development in product, producer, game design, or publishing roles
•Experience contributing to the launch and growth of successful mobile game projects
•Strong understanding of the hybrid-casual and midcore mobile games market
•Ability to analyze game mechanics and provide clear, structured product feedback
•Experience in fast-paced, iterative development environments
•Experience collaborating with cross-functional teams, including developers, designers, and analysts
•Strong understanding of product metrics, retention, and monetization drivers
•Experience influencing product decisions and game performance
•Ability to independently lead communication with external teams and studios
•English sufficient for professional communication
Nice to have: experience working with publishing or external studios
Conditions
•Flexible schedule
•Employment through a B2B contract or on a Cyprus entity
•Paid vacation and sick leave
•A 3-month probationary period
•Rapid growth of expertise through a variety of tasks and projects
•Exposure to publishing and product processes
•Transparent management
•Professional team; the founders are industry veterans
•Open communication, startup-like relations, a horizontal structure, freedom to suggest ideas and interact across departments, and no bureaucracy

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