About
GET REBORN is a new game studio building premium, narrative-driven games with a strong creative identity, compelling characters, and living worlds.
Responsibilities
•Design and iterate on core gameplay systems, including combat, player abilities, movement, and progression
•Build and tune gameplay prototypes in Unreal Engine 5 using Blueprints, collaborating with engineers where needed
•Develop melee combat mechanics with attention to responsiveness, timing, animation, camera behaviour, and player feedback
•Define enemy behaviours and encounter requirements that support the intended combat experience
•Analyse reference games and translate findings into original solutions for the project
•Create clear, practical design documentation suited to a fast-moving team
•Organise playtests, evaluate feedback, and use the results to guide iteration
•Work across disciplines to align design ambitions with technical constraints and production priorities
•Use AI-assisted workflows to accelerate research, prototyping, documentation, and iteration, while critically evaluating the results
•Take gameplay systems from initial concepts through playable prototypes, iteration, and production, initially focusing on core player mechanics and melee combat
•Help shape the core gameplay of a third-person action-adventure game and establish practical development workflows combining craftsmanship with emerging AI capabilities
Requirements
•Professional game design experience on PC or console titles, with senior-level ownership of gameplay features or systems
•Hands-on experience with Unreal Engine 5, including gameplay prototyping and iteration in Blueprints
•Strong understanding of action gameplay, combat systems, and experience momentum
•Ability to take a feature from an initial idea to a playable, tested implementation
•Active use of AI tools in the development workflow, including Claude or ChatGPT, and practical experience with MCP integrations
•Strong analytical and communication skills, with the ability to explain design decisions and work constructively across disciplines
•Ability to work independently, prioritise effectively, and adapt as the project evolves
Nice to have
•Experience developing third-person action-adventure games with melee combat
•Experience with animation-driven gameplay, combat cameras, targeting, and enemy AI
•Experience balancing combat, abilities, or progression systems
•Experience working on a project during pre-production or as part of an early studio team
•A shipped PC or console title
Conditions
No conditions stated in the posting.