Sperasoft

c++ developer for AAA game titles

In short

This role develops new features and supports existing systems (Gameplay, AI, Engine) for AAA game titles across Sony, Microsoft, and Nintendo platforms, at a studio that builds AAA games. It involves architectural decisions, new system design, prototyping, and performance optimization through the full development pipeline. It requires commercial C++ and Unreal Engine 4/5 experience, knowledge of subsystems like Gameplay Ability System and Behavior Trees, Blueprint scripting, and fluent spoken English. The position is fully remote at a middle seniority level.

About
Sperasoft develops AAA game titles.
Responsibilities
•Develop new features and support existing ones across areas such as Gameplay, AI, and Engine
•Support platforms and stores from Sony, Microsoft, Nintendo, and others
•Participate in architectural decisions and design new systems and modules
•Prototype new features
•Optimize performance
•Work through every stage of the game development pipeline and game release
Requirements
•Commercial experience with C++ and Unreal Engine 4 or 5
•Experience with popular subsystems such as Gameplay Ability System, Behavior Trees, and UMG
•Understanding of Unreal Engine's memory management model
•Good understanding of dynamic polymorphism and C++-specific concepts
•Practical knowledge of Blueprint scripting
•Good communication skills
•Fluent spoken English
Conditions
•Learning and development opportunities, including mentoring, lectures, and participation in industry conferences and events
•Sensibly flexible working hours

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