c++ developer for AAA game titles
In short
This role develops new features and supports existing systems (Gameplay, AI, Engine) for AAA game titles across Sony, Microsoft, and Nintendo platforms, at a studio that builds AAA games. It involves architectural decisions, new system design, prototyping, and performance optimization through the full development pipeline. It requires commercial C++ and Unreal Engine 4/5 experience, knowledge of subsystems like Gameplay Ability System and Behavior Trees, Blueprint scripting, and fluent spoken English. The position is fully remote at a middle seniority level.