Voodoo

QA tester (manual) Paper.io 2

In short

This is a senior manual QA role for mobile games at Voodoo, a company behind titles like Mob Control and Block Jam and apps such as BeReal and Wizz. The role owns the QA process end-to-end: manual testing, defect tracking, test plan design, monitoring live-game KPIs, and coordinating with design/development teams. It requires 3+ years of QA experience in mobile games, strong independent problem-solving, and fluent English; the position is office-based, full-time.

About Voodoo
Voodoo creates mobile games and apps to entertain the world. Its portfolio includes mobile games such as Mob Control and Block Jam, as well as apps such as BeReal and Wizz.
Responsibilities
•Conduct comprehensive manual testing of mobile games, identify and document defects, and own the QA process to ensure quality and user experience
•Create processes and tools to improve game quality
•Monitor technical KPIs for live games and propose improvement strategies
•Coordinate with design and development teams, understand game mechanics, and provide feedback to refine the product
•Design test plans for new features and releases
•Prioritize and execute testing tasks across development stages, align them with project timelines and objectives, and independently resolve identified issues
•Foster constructive feedback and collaboration among team members
•Work with central tech teams on quality initiatives
Requirements
•3+ Years as a QA Engineer in Mobile Games, with ownership and successful project completion
•Strong problem-solving skills and ability to complete tasks independently with little assistance
•Reliable self-starter and team player who takes responsibility and contributes positively to team dynamics
•Passion for mobile games and insight into player perspectives and expectations
•Experience with mobile game testing tools and methodologies
•Clear communication skills and ability to explain complex ideas to stakeholders
•Fluent English, speaking and writing
Nice to have
•Understanding of Free-to-Play (F2P) games and game design principles
•Release management experience
Conditions
•Best-in-class compensation
•Other benefits according to the country of residence

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