About
Kake is a remote-first company and a global community of senior engineers whose work supports innovative products for Fortune 500 and fast-growing companies. Its community spans more than 45,000 engineers across 55+ countries.
Responsibilities
•Develop and maintain Unreal Engine plugins for rendering and pipeline workflows
•Optimize rendering pipelines for large-format displays (16k–32k resolution), including tiling
•Build automation and tooling to streamline the VFX pipeline from asset creation to delivery
•Implement and maintain Perforce pipeline integration across studio tools
•Manage materials and assets through the studio's publishing and asset management systems
•Integrate Unreal Engine workflows with proprietary encoding, playback, and cloud rendering systems
Requirements
•2+ years of hands-on Unreal Engine development experience, including plugin development
•Experience optimizing and troubleshooting rendering pipelines for large-format (16k+) and tiled displays
•Experience integrating cloud rendering solutions into production pipelines
•Hands-on experience with Perforce version control and pipeline workflows
•Experience with asset management systems and publishing pipeline support
•Proficiency in Python and/or C++ for scripting and automation
•Strong understanding of VFX or game studio pipeline workflows
•Excellent written and verbal communication skills in English
•Ability to work independently in a remote, fast-paced environment
Conditions
•Competitive pay in USD
•Better Me Fund for personal growth and passions
•The company invests in social good