WonderBrains

Generalist Technical Artist for playable ads

In short

Generalist Technical Artist role for building playable ads end-to-end: implementing gameplay mechanics, integrating assets/animations, and using AI tools to accelerate content production. Posted by a recruiting agency for a gamedev client, fully remote, requiring 2+ years of experience with JavaScript/TypeScript, Three.js, Spine animations, Blender, Photoshop, Figma, and After Effects. Candidates should be comfortable managing projects independently from brief to delivery and familiar with Casual Puzzle and Match-3 mobile game genres.

About
WonderBrains Recruiting Agency is a recruiting agency.
Responsibilities
•Develop playable ads from concept to completion
•Implement gameplay mechanics and interactive features
•Integrate game assets, UI elements, and animations
•Create engaging user interactions and gameplay flows
•Package, test, and deliver polished playable ads
•Create, modify, and optimize visual assets
•Build scenes, environments, and visual compositions
•Implement animations, visual effects, and transitions
•Enhance visual quality, clarity, and overall user experience
•Use AI tools to accelerate content production
•Generate assets, concepts, and rapid prototypes
•Improve production efficiency through workflow automation
•Research and apply emerging AI-assisted production techniques
•Optimize performance across devices and platforms
•Identify, troubleshoot, and resolve technical issues
•Simplify technical implementations while maintaining functionality
•Ensure high-quality standards throughout the production process
•Participate in project kickoffs and planning sessions
•Review creative briefs, concepts, and requirements
•Provide technical feedback on feasibility and implementation
•Support iteration, problem-solving, and continuous improvement across the team
Requirements
•Experience developing games, interactive experiences, or playable ads
•Proficiency in JavaScript and/or TypeScript
•Experience with Three.js or similar game development frameworks
•Experience integrating and working with Spine animations
•Strong technical art skills and an eye for visual quality and usability
•Solid understanding of game feel, user experience (UX), and player feedback systems
•Proficiency with Blender, Photoshop, Figma, and After Effects
•Experience using AI tools as an integral part of content production workflows
•Experience creating, modifying, or enhancing assets with AI-powered creative tools
•Ability to independently manage projects from brief through final delivery
•Strong analytical and problem-solving skills
•Familiarity with Casual Puzzle, Match-3, and other mobile gaming genres and audiences
Conditions
•20 paid vacation days
•National holidays
•Opportunity to contribute to a high-impact project transforming the gaming industry through AI-driven solutions
•Test task as part of the selection process

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