Lingokids

Game Technical Artist

In short

A fully remote Technical Artist role at Lingokids, a kids entertainment platform with 20M+ monthly users, building the pipeline and tools connecting 2D art/animation to Unity. The role demands hands-on Unity integration experience, shader editor skills, scripting (C#/Python), mobile performance knowledge, and fluent English for async remote collaboration. Work can be done from anywhere within a 2-hour time difference from Spain (GMT+1), with EU visa sponsorship offered if needed.

About Lingokids
We've set the standard in kids entertainment. Come help us raise it. We're Lingokids, the #1 entertainment platform for young kids. Most kids content is designed to capture attention. We create experiences little ones genuinely love. Everything we make is created in-house to be seriously fun, with the good stuff built in from the very beginning. We're KidSAFE certified, completely ad-free, and committed to giving families entertainment they can trust, with no compromise. Ever. 20 million kids come back to us every single month, and we've earned more than 50 awards along the way. Now we're going after something bigger: becoming the go-to entertainment destination for kids everywhere, and changing what content looks like for the generation growing up on it.
A hands-on technical artist who owns the path from finished 2D art and animation to working assets in Unity. They build the tools, standards, and validation that make handoffs reliable, keep templates and IP reskins fast, and help the team adopt AI-assisted workflows where they genuinely help. As Technical Artist, you will own the tooling and standards behind this journey. You'll work directly with discipline leads and Engineering to cut manual work, catch integration errors early, and make sure assets look and behave in playable builds as intended.
Responsibilities
•Evaluate the art and animation pipeline and technical stack, identify visual or creative requirements that existing workflows cannot support, and propose practical solutions or alternatives that align with production constraints.
•Build and maintain tools: write practical scripts, exporters, importers, and validation checks that remove repetitive work.
•Define asset standards: set conventions for structure, naming, export settings, versioning, and "ready for implementation" criteria.
•Own Unity asset setup: define how visual assets and animations are integrated efficiently in Unity, including prefabs, reusable configurations, and animation integration.
•Validate in builds: check that assets look and behave correctly on device, and diagnose visual defects, integration issues, and mobile performance problems.
•Keep the pipeline healthy: find bottlenecks, trace recurring issues to their root cause, and fix them across Art, Animation, Design, and Engineering.
•Enable reuse: structure assets, rigs, animations, and setups so they carry across games, levels, and IP reskins with minimal rework.
•Evolve the workflow: evaluate new tools and pipeline changes, including our exploration of a move from Adobe Animate to Spine, and help teams adopt them.
•Introduce AI-assisted workflows: identify where AI tools can safely speed up production, pilot them with the team, set guardrails for quality and licensed-IP use, and document what works.
•Document and support: write clear documentation, train colleagues, and make tools usable by people with different levels of technical confidence.
Requirements
•Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games.
•Experience with node-based shader editors (e.g., Amplify Shader Editor, Shader Graph), including creating custom shaders and effects tailored to the creative needs of each project.
•Solid understanding of Unity's different render pipelines, including their capabilities, limitations, and appropriate use cases.
•A solid grasp of 2D asset and animation pipelines, such as preparing layered art (e.g. PSD or Animate files) for export, sprite or skeletal animation, and atlas packing.
•Scripting ability to automate real production problems. We care more about how you solve them than which language you use. C# for Unity editor tooling is most relevant, and Python or similar for external automation is welcome. If you're strong in one, you can learn the other.
•Practical troubleshooting skills: reproducing issues, isolating causes, and fixing them at the source.
•An understanding of mobile performance constraints such as app size and download, memory, draw calls, texture sizes, and animation cost.
•Practical experience using AI tools, such as coding assistants, to build or speed up production tools, with sound judgment about when output needs human review.
•The ability to work with artists, animators, designers, and engineers, and to explain technical decisions to non-technical colleagues.
•Comfort writing documentation and teaching others.
•Familiarity with Adobe Illustrator and Adobe Animate workflows.
•Asset localization experience: text baked into art, font and glyph coverage, per-locale asset variants, and how they're packaged are TA problems.
•Version control workflows for art assets.
•Experience building small AI-assisted tools or automations that non-technical colleagues use day to day.
•Experience in games for children, or with licensed IP and brand-approval constraints.
•Experience with templated or reskinnable game systems.
•High experience with Spine or another skeletal 2D animation tool.
•English is a must: we're a multicultural team providing a service in English, so while certifications aren't necessary, fluency is essential. As a fully remote company, clear and effective spoken and written communication, especially in asynchronous and long-form formats, is key to collaborating successfully.
Benefits
•📚 Career Growth: investment of up to €2,000 per year for books and training.
•🏡 Remote-Friendly: work from home or from the Madrid office, anywhere within a 2-hour difference from Spain (GMT+1).
•📈 Stock Options.
•🖥 Home Office Setup: €400 allowance for setup and €35/month for remote work expenses.
•🍲 Meal Allowances: €60/month on a Cobee card.
•💳 Flexible Compensation via Cobee for meal, transport and childcare expenses integrated into payroll.
•🩺 Health Insurance: private health coverage at exclusive rates through Adeslas, deducted from payroll.
•💬 Language Lessons: free Spanish and English classes.
•🌍 Visa Sponsorship: if you need a visa to work in the EU, Lingokids handles the process and covers the costs.
•🎉 Company events: team gatherings and off-sites in different corners of Spain.

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