Mysteria Studio

Expert Cinematic Designer (Unreal Engine)

In short

This role creates real-time in-game cutscenes in Unreal Engine 5 for Asterfel, an upcoming Action RPG inspired by Gothic and The Witcher, at a German indie studio founded in 2012. It covers Sequencer work, camera staging, cinematic lighting, Blueprint scripting for triggers, and level adjustments for cutscenes, on a fully remote freelance contract. It demands at least 5 years of cinematic design experience in shipped games and a portfolio of real-time (not just pre-rendered) cutscenes.

# Expert Cinematic Designer (Mysteria Studio UG)
🕹 Asterfel
🧠 Expert
💰 Negotiable
⏰ Contract / Freelance
🌎 Remote
Description
Mysteria Studio UG is an established German indie game development studio with a worldwide team, founded in 2012. We strive for high visual quality, engaging gameplay, and technical excellence to offer gamers the best possible experience.
Our team behind Project Stormbringer is deeply influenced by iconic titles like The Witcher and the Gothic series. Asterfel is an upcoming Action RPG, inspired by the Gothic and The Witcher games series.
You'll create the cutscenes that play out in real time within our game world, for which your storytelling, camera, and technical Unreal Engine skills are of great importance.
🚀 Responsibilities
•Creating in-game cutscenes in Unreal Engine 5 with Sequencer, from first blockout to final polish
•Staging characters, composing shots, and directing camera work that serves the story and pacing of each scene
•Setting up cinematic lighting that enhances the mood of each scene while staying consistent with the surrounding in-game lighting
•Modifying existing level design and art to create locations that are suitable for cutscenes, in coordination with our Level Design and Art team
•Blueprints scripting, including triggers, to make the cutscenes work in-game
•Collaborating with the Game Director and our writers to turn scripts and story beats into shot plans
•Assembling scenes from our existing character animations and assets, and flagging additional animation needs to the team
•Testing cutscenes in-game, fixing issues, and keeping them performant
•Giving input on the scope and scheduling of the cinematic work
📚 Required Skills
•Experience working on at least one commercially shipped game as a cinematic designer, cinematic artist, or in a similar role
•A minimum of 5 years of experience in cinematic roles within the video game industry
•A portfolio that shows in-game / real-time cutscenes, not only pre-rendered or post-production work
•Expert in Unreal Engine 4 or 5 Sequencer, including cameras, character animation tracks, and cinematic lighting
•Excellent visual storytelling skills and a strong eye for cinematography: shot composition, framing, camera movement, editing, and pacing
•Solid working knowledge of Unreal Engine Blueprints for triggering cutscene related events
•Comfortable adjusting levels in Unreal Engine (layout, set dressing, lighting) to frame a scene well
•Ability to work in a self-organized manner within a team, while being respectful and an attentive listener
•Comfortable working in a 100% remote team
•Excellent communication skills
👍 Nice to Have
•Experience with dialogue-heavy scenes in story-driven RPGs
•Working knowledge of Control Rig, or animation editing for small fixes and adjustments
•Familiar with the cutscenes of Gothic, The Witcher, or similar Action RPGs
🍪 What We Offer
•A fully remote work arrangement with flexible working hours
•A freelance contract
•An application task, which is paid at your regular pay rate

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