Mysteria Studio

Cinematic designer for an Action RPG in Unreal Engine

In short

This role creates in-game cutscenes in Unreal Engine 5 Sequencer for Asterfel, an Action RPG from indie studio Mysteria Studio, covering staging, camera direction, cinematic lighting, Blueprints, and level adjustments for cutscenes. It's a 100% remote freelance position requiring at least 5 years of cinematic design experience on a commercially shipped game and a portfolio of in-game/real-time cutscenes. It demands expert Unreal Engine Sequencer skills, strong cinematography and visual storytelling, and working knowledge of Blueprints.

About
Mysteria Studio is an indie game development studio founded in 2012. It is developing Asterfel, an upcoming Action RPG inspired by the Gothic and The Witcher game series.
Responsibilities
•Create in-game cutscenes in Unreal Engine 5 with Sequencer, from initial blockout to final polish
•Stage characters, compose shots, and direct camera work to serve each scene's story and pacing
•Set up cinematic lighting that enhances each scene's mood and matches the surrounding in-game lighting
•Modify existing level design and art to create cutscene locations, coordinating with the Level Design and Art team
•Write Blueprints, including triggers, to make cutscenes work in-game
•Collaborate with the Game Director and writers to turn scripts and story beats into shot plans
•Assemble scenes from existing character animations and assets, and flag additional animation needs to the team
•Test cutscenes in-game, fix issues, and maintain performance
•Provide input on the scope and scheduling of cinematic work
Requirements
•Experience working on at least one commercially shipped game as a cinematic designer, cinematic artist, or in a similar role
•At least 5 years of experience in cinematic roles in the video game industry
•A portfolio showing in-game or real-time cutscenes, not only pre-rendered or post-production work
•Expert knowledge of Unreal Engine 4 or 5 Sequencer, including cameras, character animation tracks, and cinematic lighting
•Excellent visual storytelling skills and a strong eye for cinematography, including shot composition, framing, camera movement, editing, and pacing
•Solid working knowledge of Unreal Engine Blueprints for triggering cutscene-related events
•Comfortable adjusting Unreal Engine levels, including layout, set dressing, and lighting, to frame scenes
•Able to work in a self-organized manner within a team, respectfully and attentively
•Comfortable working in a 100% remote team
•Excellent communication skills
Nice to have
•Experience with dialogue-heavy scenes in story-driven RPGs
•Working knowledge of Control Rig or animation editing for small fixes and adjustments
•Familiarity with cutscenes from Gothic, The Witcher, or similar Action RPGs
Conditions
•Freelance position with flexible working hours
•The second step is to sign a freelance contract and complete a paid application task at the candidate's regular pay rate

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