HyperHug

vfx artist for a mobile survival shooter

In short

This remote senior VFX Artist role is at HyperHug, a game development studio building Oxide: Survival Island, a mobile multiplayer survival shooter. The job covers the full VFX pipeline — from gameplay and environmental effects to weapon skin cosmetics — using Unity, with a strong focus on mobile optimization. It requires 3+ years of professional VFX experience in game development and a strong portfolio from realistic game projects.

About the Company
HyperHug is an international game development studio specializing in the shooter genre. It is developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
Responsibilities
•Create mobile-optimized VFX, including effects for weapon skins
•Develop effect concepts based on the provided theme, models, animations, and initial ideas
•Own the full VFX pipeline, from defining the scope to preparing the final effect for integration
•Create shaders and create and improve gameplay and environmental effects across the project
Requirements
•Have 3+ years of professional experience as a VFX Artist in GameDev
•Have a strong portfolio featuring VFX from realistic game projects
•Have extensive experience in Unity
•Have a solid understanding of mobile optimization
Nice to Have
•Experience creating VFX for cosmetic content (e.g. weapon skins)
Conditions
•Competitive salary
•The company provides the software, plugins, AI tools, and asset libraries needed for the work
•High autonomy without micromanagement
•Opportunities for professional growth
•A supportive team and a culture built on initiative, transparency, and collaboration

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