General Arcade

ux/ui designer for retro game remasters

In short

Удалённая позиция senior UX/UI дизайнера в General Arcade — компании, которая портирует классические игры между консолями, мобильными устройствами и PC, а также ремастерит ретро-игры. Роль отвечает за полное UI/UX видение: от схем управления и раскладок экранов до оверлеев, сохраняющих оригинальный замысел легаси-интерфейсов. Требуется опыт релиза как минимум одной игры или порта со значительной ролью в UI/UX и сильное понимание консольных UX-конвенций и gamepad-first взаимодействия. Формат — проектная занятость с обсуждаемой оплатой.

Описание
General Arcade ports classic games между современными консолями, мобильными устройствами и PC, а также ремастерит ретро-игры.
Задачи
•Own the UI/UX vision, from control schemes and screen layouts to on-screen guidance
•Design control schemes and input mappings for gamepads, touch screens, air cursor, PS5 touchpad, Switch 2 mouse mode, and potentially VR controls
•Create overlay designs that extend legacy interfaces while preserving their original intent
•Lead controller-first redesigns of pointer-driven titles
•Build wireframes, mockups, and interactive concepts, then iterate them against real builds and playtests
•Design for localization, accounting for UTF-8 text, variable string lengths, and limited UI space
•Work with programming, art, and production to implement designs and ensure they work well on hardware
•Prioritize the player experience and improve quality of life without breaking underlying game mechanics
Требования
•Have shipped at least one game or port with significant UI/UX ownership
•Strong command of console UX conventions and gamepad-first interaction design
•Ability to design within hard technical constraints and legacy systems
•Understand readability on TVs viewed from a distance and on small handheld screens, including layout, typography, contrast, and information density
•Comfortable designing menu systems and input flows for complex, systems-heavy games
•Strong wireframing and mockup skills, with judgment on when to preserve or rebuild
•Provide examples of your work
Nice to have: experience porting or remastering older PC titles to console, familiarity with console certification requirements, experience designing UI for localized releases, motion, air-cursor, or touch-input design experience.
Условия
•Compensation is negotiable
•Project-based engagement

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