Playground Games

game designer for Fable

In short

Game Designer role at Playground Games, a first-party Xbox Game Studio, working on the Fable reboot in the action RPG genre. The job involves implementing features and content using the studio's proprietary engine and scripting tools, and designing game systems and mechanics in collaboration with a cross-discipline team. Requires industry experience in game design, scripting ability, and strong communication skills. Hybrid role based in Royal Leamington Spa, UK, with relocation assistance available.

About the role:
Playground Games is a first-party Xbox Game Studio creating genre-defining games. The studio is rebooting the Fable franchise as a new classic in the action RPG genre.
Responsibilities:
•Implement features and content using tools and scripting within the custom proprietary engine, meeting a high standard and delivering on the project's vision
•Implement and maintain high-quality feature and system designs
•Collaborate with a cross-discipline team to deliver content to expectations
Requirements:
•Industry experience in game design positions
•Excellent written and verbal communication skills
•Ability to design game systems and mechanics and align other disciplines around design intent
•Passion for identifying and solving problems
•Demonstrable experience using scripting tools or similar
•Interest in collaborating with a team with diverse perspectives
•Flexible, highly motivated, and friendly approach to work
•Genuine passion for video games
Nice to have:
•Text-based scripting ability in C++, C#, or similar
Benefits:
•Competitive salary and performance-based bonus
•Private and dental healthcare
•25 days of leave, plus additional studio closure days during Christmas
•Pension scheme with employer contributions
•Relocation assistance is available if required
•Ongoing training, development, and career progression opportunities
•Access to state-of-the-art studio facilities and the latest technology
•Regular team events, game nights, and celebrations

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