Joyteractive

ux/ui designer for mobile puzzle games

In short

Senior UX/UI designer role at Joyteractive, a mobile game developer and publisher specializing in puzzle games, working remotely on the flagship title Cryptogram and other puzzle projects. The role covers UI/UX design for iOS and Android, creating graphic assets, building and maintaining a design system, and optimizing user flows for conversion. Requires at least 3 years of 2D UI/UX experience in mobile games and strong Figma expertise.

About the Company
Joyteractive is a mobile game developer and publisher specializing in puzzle games. Its flagship game, Cryptogram: Word Brain Puzzle, consistently ranks among the top word puzzle games in the US.
Responsibilities
•Develop and design UI/UX for mobile games on iOS and Android, focusing on the puzzle genre
•Use AI tools to speed up content production
•Create simple graphic assets, including icons, logos, and other small-scale visual elements for the user interface
•Participate in creating a universal interface template for projects, including standard screens, guidelines, and a design system
•Prepare and adapt graphic materials, including slicing them for different devices and resolutions
•Analyze the market and competing solutions, and implement best practices in products
•Test and optimize user flows to improve conversion rates
•Collaborate with the product team and developers throughout product creation, including reviews and discussions
•Maintain and support the design system, document processes, and establish interface design standards
Requirements
•At least 3 years of experience as a 2D UI/UX Artist, focused on mobile games (casual, puzzle, or hyper-casual)
•Strong expertise in Figma
•Deep understanding of UX/UI principles for mobile platforms
•Strong analytical skills, understanding of key metrics, and ability to apply them to improve UX
•Knowledge of layout principles and interface adaptation for different devices and resolutions
•Ability to work in a fast-paced environment, take initiative, make independent decisions, and deliver high-quality work
Nice to have: experience with Unity, UI animations and VFX, or other graphic packages; knowledge of game design basics and game interface specifics.
Conditions
•18 Compensated business days off
•8 Paid Personal Days per year, with one additional day added each year
•Flexible Public Holidays policy
•100% Sick Leave compensation
•Payment for wear and tear on personal computer equipment

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