Scopely

UX designer in games

In short

Scopely is hiring a Lead UX Designer for its Star Trek Fleet Command team (Live Games Portfolio division) in London, hybrid. The role owns UX strategy and craft direction for complex 4X live-service F2P game systems, mentoring designers and producing design deliverables from sketches to interactive prototypes. It requires a proven leadership track record in Game UX, mentorship experience, and a strong grasp of game development pipelines; 4X or strategy game experience is a plus.

About the Role
Scopely is looking for a Lead UX Designer to join our Star Trek Fleet Command team within our Live Games Portfolio division in London on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Responsibilities
•Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.
•Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
•Build deep knowledge of the game to effectively step into the player's shoes and ground your design decisions in real player perspectives and experiences.
•Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
•Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
•Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
•Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development.
•Proactively share work, keep the right people informed, and provide relevant information when it's needed.
•Leverage feedback, data, and other insights to refine designs — not just to react, but to reflect and make intentional improvements.
•Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
Requirements
•Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games.
•Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
•A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
•A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
•A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
•Please ensure that the résumé/CV you attach is written in English.
Nice to Have
•4X or strategy experience highly preferred
Conditions
No conditions stated in the posting.

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