Wargaming

UI designer for games

In short

UI Designer role on the World of Warships team at Wargaming, based in Nicosia (also open in Belgrade), focused on designing and maintaining complex UI systems for gameplay features and mechanics. Requires 2+ years of UI design experience for games or interactive products, strong UX/interaction design skills, and experience mentoring other designers. Work is onsite during probation, then hybrid with 3 days per week in office; relocation and immigration support are offered.

About the Role
We're excited to invite you to join the World of Warships team. We're looking for a UI Designer with GameDev experience to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our Belgrade and Nicosia offices, and we'd be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Responsibilities
•Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
•Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
•Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
•Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
•Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
•Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
•Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
•Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
Requirements
•2+ years of experience designing complex, intuitive user interfaces for games or interactive products
•Deep understanding of UX principles, interaction design, information architecture, and player behavior
•Ability to design scalable UI systems and establish reusable patterns and standards
•Experience using analytics, user research, and feedback to drive design decisions
•Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
•Experience mentoring designers and supporting professional development of team members
•Excellent communication, stakeholder management, and problem-solving skills
•Upper-Intermediate (B2) or higher English knowledge
•We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Nice to have:
•Experience working with AI tools
Conditions & Benefits
•During the probation period: onsite work
•After the probation period: onsite or hybrid (3 days per week in the office)
•This role is eligible for relocation & immigration support
•21 days annual leave (additional days based on years of service: up to 25 days)
•Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
•Sick Leave (10 days top-up to statutory allowance per year)
•Maternity Leave (18 weeks top-up to statutory allowance per case)
•Career development and education opportunities within the company
•English Language courses fully covered by the company upon Manager's approval
•Private Health Care
•Mental well-being program (iFeel)
•Onsite gym and spa
•Free parking close to the Nicosia offices, based on availability
•Free drinks-equipped kitchen in every floor building
•Eurobank benefits (if applicable)
•Employee discounts (e.g. restaurants, bars, etc.)
•Personal Gaming Account
•Onsite canteen with subsidized prices for food and drinks
•Company events, Social Clubs
•Seniority Awards
•Referral program - you can recommend the best talents to the company and receive a reward

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