Location: Remote worldwide, with reasonable alignment to core office time zones.
Company
Development of a multiplayer shooter with PvE and PvPvE gameplay modes.
What you will do
•Build AI systems in Unreal Engine 5 using Behavior Trees, EQS, AI Perception, and navigation.
•Develop AI for bots, drones, turrets, and bosses across TDM, battle royale, and extraction modes.
•Implement combat behaviors including cover, flanking, aggression, retreat, and squad coordination.
•Create traversal AI for parachuting, grappling, mantling, and navigation systems.
•Design boss encounters with phases, abilities, and attack patterns, and support side quests, hostage rescue, and extraction scenarios.
•Tune AI for balance, readability, and combat feel while ensuring correct behavior in multiplayer PvPvE and team modes.
Requirements
•More than 6 years of professional experience.
•Strong Unreal Engine AI experience with UE4 or UE5.
•Experience with Behavior Trees, EQS, AI Perception, and navigation.
•Experience developing AI for shooter games, including FPS or TPS titles.
•Understanding of multiplayer AI behavior and replication basics.
•Strong Blueprints and C++ skills.
Nice to have
•Experience with extraction or battle royale games.
•Experience designing boss AI or multi-phase encounters.
•Knowledge of traversal systems such as grappling, parachuting, and mantling.
•Shipped multiplayer shooter experience.
Culture & Benefits
•Full-time remote work from anywhere in the world.
•Working hours should reasonably align with core office time zones.