Location
Remote worldwide; working hours must align reasonably with core office time zones.
Company
SIGMA SOFTWARE TASHKENT is hiring for a multiplayer shooter project.
What you will do
•Build AI systems in Unreal Engine 5 using Behavior Trees, EQS, AI Perception, and navigation.
•Develop AI for bots across TDM, battle royale, and extraction modes, as well as drones, turrets, and bosses.
•Implement combat behaviors including cover, flanking, aggression, retreat, and squad coordination.
•Create traversal AI for parachuting, grappling, mantling, and navigation systems.
•Design multi-phase boss encounters with abilities and attack patterns, and support side quests, hostage rescue, and extraction scenarios.
•Ensure multiplayer AI works correctly in PvPvE and team modes while tuning balance, readability, and combat feel.
Requirements
•More than 6 years of experience.
•Strong Unreal Engine AI experience with UE4/UE5.
•Experience with Behavior Trees, EQS, AI Perception, and navigation.
•Experience developing AI for FPS/TPS shooter games.
•Understanding of multiplayer AI behavior and basic replication.
•Strong Blueprints and C++ skills.
Nice to have
•Experience with extraction or battle royale games.
•Experience designing boss AI or multi-phase encounters.
•Knowledge of traversal systems such as grappling, parachuting, and mantling.
•Shipped multiplayer shooter experience.
Culture & Benefits
•Full-time remote work from anywhere in the world.
•Working hours should align reasonably with core office time zones.