Wooga

UI/UX designer in casual mobile games

In short

Senior UI/UX designer role for a casual mobile F2P game studio in Berlin, owning UI and UX end-to-end for early-stage game prototypes, from concept validation to production-ready screens. Requires prior experience with casual mobile games, strong UI/UX and 2D art skills, a portfolio showing this range, and proficiency with Figma, Photoshop and Unity. This is a 1-year fixed-term contract with a hybrid work model (2 office days/week) and relocation support offered.

About the Role
We're looking for a Senior UI/UX professional with deep experience in casual mobile F2P games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end.
Responsibilities
•Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction
•Maintain and evolve UI style guides and design systems for consistency across screens and features
•Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into
•Translate game design and monetization requirements into clear, player-friendly interfaces
•Collaborate closely with artists, game designers, product managers, and engineers
•Work independently to scope, prioritize, and own delivery of work
•Report directly to the Creative Director of New Games
Requirements
•Prior experience working with casual mobile games
•Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production
•A solid grasp of onboarding, retention, and monetization-friendly design patterns
•2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style)
•A portfolio demonstrating this range across UI production, UX validation, and supporting art
•Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners
•Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders
•Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing
•Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential
Conditions
•Please note that this is a 1-year fixed-term contract
•We offer a generous relocation package and home search support if you are not already located in Berlin
•We cooperate with Kindergartens
•Make use of a significant education budget and extra days off for self-development
•Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others
•Enjoy the yoga, mindfulness app, sports and transport subsidies
•A Purpose Day to donate your time to a worthy cause
•German language classes for you and your significant other
•With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office
•We also offer 10 days a year to work from abroad

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