MY.GAMES

UI engineer for games

In short

Senior UI/gameplay engineer role adapting PC game interfaces and controls for PlayStation, Xbox, and Nintendo Switch across Unreal Engine and Unity projects at MY.GAMES, a European game developer and publisher with 1+ billion registered players. Work involves gamepad navigation, focus management, menu logic, and UI performance optimization. Requires 3+ years of commercial game UI programming experience and solid skills in either Unreal Engine (C++, Blueprints, UMG) or Unity (C#, uGUI), plus willingness to learn the other stack. Fully remote position, worldwide.

About MY.GAMES
MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players. We've developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.
Responsibilities
•Adapt PC game UI and controls for PlayStation, Xbox, and Nintendo Switch across Unreal Engine and Unity projects
•Analyze existing UI and input systems, scope the required changes, and estimate the work involved
•Implement gamepad navigation, touch-screen support, focus management, menu logic, and dynamic UI elements
•Adapt interfaces for TVs and handheld screens, with an eye on readability, scaling, and localization
•Track down and fix UI and input bugs, then profile and optimize interface performance
Requirements
•3+ years of commercial experience programming game interfaces
•Solid hands-on skills in Unreal Engine (C++, Blueprints, UMG) or Unity (C#, uGUI, input handling systems)
•Practical experience implementing gamepad controls and UI navigation
•A solid grasp of focus management, routing, and input priority
•Comfort diving into unfamiliar code, tracking down root causes, and extending existing systems
•Ability to own a task end to end — from estimate to implementation to bug-fixing — while knowing when to ask for help
•Willingness to work across both Unreal Engine and Unity and pick up whichever stack you don't know yet
Nice to have
•Hands-on experience with both engines
•Console development, porting, or shipping experience
•Experience adapting complex interfaces — inventories, maps, skill trees
•UI profiling and optimization skills
•Active use of AI tools to analyze unfamiliar code, find bugs, and write or refactor code
Conditions
•Work remotely from all around the world
•Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
•A strong team of specialists across different areas — access unique expertise and professional knowledge
•Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas

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