Ubisoft

System Designer - W/M/NB

In short

System Designer role at Ubisoft, designing and balancing game economy, progression, and reward systems for a video game title, reporting to the Lead System Designer. Covers both game loop systems (economy, RPG/itemisation, events) and gameplay systems (core gameplay, enemies, difficulty), plus documentation and tooling (spreadsheets, simulators). Requires strong analytical skills, experience balancing gameplay/system-level features, and collaboration across multidisciplinary dev teams. Offices are in Saint-Mandé, France, with the role listed as remote.

About
Ubisoft is a global leader in video games, with teams around the world creating original and memorable experiences through franchises such as Assassin's Creed, Rainbow Six, Just Dance, and many more. We believe that diverse perspectives enable both players and teams to thrive. If you are passionate about innovation and want to push the boundaries of entertainment, join us in creating the unknown!
Responsibilities
We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following:
•Be responsible to design and optimize the economic balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
•Be responsible for a variety of system topics design, implementation (configuration), or balancing - from game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) to gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers…)
•Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
•Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
•Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
•Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.
Requirements
•Strong understanding of game economy, progression, and reward systems.
•Experience designing or balancing gameplay or system-level features.
•Ability to use spreadsheets or tools for balancing and configuration.
•Experience working in multidisciplinary game development teams.
•Strong analytical thinking and problem-solving skills.
•Experience with live game tuning, events, or monetization systems.
•Familiarity with RPG systems, itemisation, or open-world game design.
Benefits
•💰 Profit-sharing and an annual company savings plan.
•25 days of paid vacation + 12 additional RTT days.
•🎁 50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.
•👶 20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.
•📍 Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.
Recruitment Process
•[45 min; remote] – Interview with a Talent Acquisition Specialist
•[60 min; remote] – Interview with the hiring manager
•Assessment: Role related evaluation
•[60 min; remote] – Interview with a key stakeholder
Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That's why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.

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