About
Prism Studio is an independent video game development company based in Malta. It is developing Heptic Arena, its first PvPvE multiplayer showdown shooter.
Responsibilities
•Define and execute test coverage across features, systems, and game builds throughout development
•Create detailed test plans, test cases, and regression suites based on technical and gameplay requirements
•Test new features and systems in functional, integration, regression, exploratory, and compatibility scenarios
•Identify, reproduce, investigate, and document bugs with clear reproduction steps, supporting evidence, and relevant technical information
•Work with engineers, designers, and other disciplines to investigate issues, determine severity, and validate fixes
•Test gameplay systems within Unreal Engine 5 and investigate issues beyond surface-level behaviour
•Support testing of multiplayer and networked gameplay, including replication, connectivity, latency, synchronisation, and player interactions
•Coordinate and support internal playtests, turning observations and player feedback into actionable findings
•Maintain bug-tracking workflows, QA documentation, and reporting in Jira
•Monitor defect trends and testing data to identify recurring issues and areas requiring additional test coverage
•Contribute to automated testing and internal QA tools where appropriate
•Work with production and QA leadership to prioritise defects against development milestones and release requirements
•Help the wider team identify technical and gameplay risks early in production
Requirements
•Strong professional experience in game development QA
•Proficiency in Unreal Engine 5, with commercial experience on a shipped title or a game in active production
•Understanding of game development pipelines and the relationship between engineering, design, art, production, and QA
•Experience creating and maintaining structured test plans, test cases, and regression coverage
•Strong bug investigation and reproduction skills, with the ability to communicate complex technical issues clearly and precisely
•Working knowledge of one or more scripting or programming technologies, such as Python, C#, Lua, Unreal Blueprints, or Unreal scripting tools
•Experience with QA and bug-tracking platforms such as Jira, Azure DevOps, or Bugzilla
•Familiarity with Agile methodologies and continuous integration/delivery workflows
•Experience analysing QA data, defect trends, and testing results to identify patterns and risks
•Comfortable discussing issues directly with engineers
•Highly organised and able to independently manage priorities across multiple features and areas of development
•Strong written and verbal communication skills in English
•Proactive approach to quality and ability to identify potential issues before they become larger production problems
•Genuine interest in games and understanding of polished, responsive, and enjoyable gameplay
•Must be based in Europe or a CET-compatible time zone, with sufficient overlap with Central European working hours for daily collaboration, meetings, and team syncs
Nice to have
•Experience testing multiplayer, PvP, PvE, or shooter titles
•Testing networked gameplay and debugging replication, latency, matchmaking, or online services
•Developing or maintaining automated testing frameworks, scripts, or QA tools
•Performance, load, or stress testing
•CI/CD pipelines and automated build validation
•Testing across multiple platforms
•AAA game development
•Working in a fully remote, multinational game development team
•Contributing to a title through multiple production stages, from early development through launch
•Interest in competitive and multiplayer games
Conditions
•Contractor engagement