Lucid Reality Labs

Product designer in XR

In short

This is a Product Designer role at Lucid Reality Labs, a company building enterprise XR and AI products for training, simulation, and digital-twin use cases. The job covers end-to-end product design for spatial-computing experiences: interaction design for hand tracking, controllers and gaze, training flows, high-quality visual UI, and design systems, working closely with developers and 3D/technical-art teams. It requires 4+ years of product-design experience with a shipped portfolio and strong background in VR/AR/MR, games, simulations or spatial computing, plus advanced Figma skills. The position is fully remote and full-time.

About the role
Lucid Reality Labs is a team creating enterprise XR and AI products that make training safer, learning more effective, and complex work easier to perform. Our projects include immersive safety and skills training, simulations, digital twins, and intelligent XR experiences. We are looking for a Product Designer who can raise the design quality of our products end to end: from intuitive spatial interactions and training flows to polished, premium visual experiences.
Responsibilities
•Own product design from discovery to delivery: user journeys, wireframes, prototypes, UI, spatial interaction rules, specifications, and design QA.
•Design intuitive XR interactions for hand tracking, controllers, poke, ray, gaze, and other input methods.
•Create clear interaction states for complex tasks, for example, camera tools, scanning, hazard identification, assessment, and review flows.
•Make interactions forgiving and accessible: define input tolerances, feedback, error prevention, recovery states, and clear next steps.
•Design effective tutorial and training flows, including guidance, acknowledgment of correct and incorrect actions, progress, and performance feedback.
•Create high-quality visual interfaces with strong hierarchy, readability, proportional typography and icons, contrast, depth, motion, and responsive feedback.
•Build and maintain scalable design systems for XR and 2D product interfaces.
•Improve the visual quality of experiences through thoughtful UI styling, micro-interactions, lighting and environment direction in collaboration with 3D and technical-art teams.
•Run usability testing in-headset, identify friction early, and turn insights into prioritised improvements.
•Translate client feedback and business requirements into clear design decisions and developer-ready acceptance criteria.
•Lead design reviews and raise the quality bar across a small, fast-moving multidisciplinary team.
Requirements
•4+ years of product-design experience, with a portfolio of high-quality shipped digital products.
•Strong experience in VR, AR, MR, games, simulations, or other spatial-computing products. This is a core requirement.
•Excellent visual-design craft: typography, layout, colour, hierarchy, motion, component design, and premium UI styling.
•Deep understanding of human-centred interaction design, especially for task-based, immersive, or hands-on workflows.
•Experience designing user feedback, system status, learning flows, error states, and success criteria.
•Advanced Figma skills, including components, auto layout, variables, prototyping, and design systems.
•Ability to make clear design decisions in ambiguous environments and explain the reasoning to clients and teammates.
•Experience collaborating closely with developers and the ability to create practical, implementation-ready specifications.
•Strong spoken and written English.
Nice to have
•Experience with Unity, Unreal, or another real-time 3D environment.
•Experience designing training, safety, healthcare, industrial, manufacturing, or regulated enterprise products.
•Familiarity with hand tracking, controller interactions, spatial ergonomics, accessibility, and comfort in XR.
•Experience directing visual quality alongside 3D artists, animators, and technical artists.
•Experience with AI-powered products or intelligent assistant interfaces.
Conditions
•Competitive salary
•24 days annual vacation days
•7 working days per year for sick leave
•Flexible working hours and ability to work remotely
•Open-minded and outside-the-box ideas embodied in life
•Award-winning and diverse team to grow together
•Friendly team and a great working environment

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