B2Spin

Product designer

In short

Senior Product Designer role at B2Spin, a Free-to-Play Social Casino and gaming company, fully remote. The role owns gamification systems, design systems, AI-driven design tooling, and motion design across multiple brands end to end. Requires deep design systems experience, AI fluency with built tools, gamification/loyalty mechanics knowledge, strong motion craft in Figma, and code literacy to build tooling.

About us:
We are B2Spin, and we are dedicated to delivering the best Free-to-Play Social Casino and gaming experiences by creating captivating, engaging, and unique products that are accessible to everyone. We have built a team of talented professionals from all over the globe, who are working to continually improve the experiences of our players. We are not looking to just be part of the industry, but to revolutionize it.
Responsibilities:
•Build the gamification system — create the primitives, patterns, and templates that produce mini-games, offers, bundles, loyalty, and progression mechanics at scale across multiple brands, designed to be operated by other designers and agents without your intervention
•Make AI a system, not a side project — audit where design work is slow or duplicated, then build the workflows and tooling that remove the bottleneck; own the quality bar across everything the function ships
•Spec and encode motion properly — design, prototype, and document animation with real curves, real states, and engineer-ready specs, then bake it into the primitives so timing and feel survive the tenth reskin
•Raise the team's ceiling — change how the team works, not just how you work; drive adoption of new processes and tooling you can actually point to
•Lead complex product design end to end — own the full arc from brief to build, staying close to the numbers and the decisions that determine what gets shipped
Requirements:
•Proven depth in design systems — componentization, tokens, multi-brand theming, and versioning at meaningful scale
•Demonstrated AI fluency in practice: pipelines and tools you've built, with output that measurably changed the work (expect a working session)
•Experience owning gamification, rewards, loyalty, or progression mechanics — and familiarity with the numbers behind them
•A track record of changing how a team works, not just your own output — with adoption you can point to
•Strong motion craft: designing, prototyping, and speccing animation in Figma, ideally augmented with AI
•Enough code literacy to read a front end and build or vibecode tooling that actually ships
Nice to have:
•Based in Gibraltar or Spain, or actively relocating
•Multi-brand or white-label product experience
•Live-ops-heavy environments
•Rive
Conditions:
No conditions specified in the posting.

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