ZeptoLab

generalist artist

In short

Senior generalist artist role at a mobile game studio (ZeptoLab), fully remote, creating and implementing 2D, 3D, UI assets, animations, and VFX in Unity across the full pipeline from prototype to production. Requires strong hands-on experience in both 2D and 3D game art, Unity implementation, mobile optimization knowledge, and an autonomous, fast-iteration mindset. Experience or willingness to use AI tools in the creative workflow is also expected.

About
ZeptoLab develops mobile games, including established titles and new game projects.
Responsibilities
•Create, iterate, and implement 2D, 3D, and UI assets, animations, and VFX in Unity for mobile games
•Help establish and maintain the visual style of new game concepts
•Collaborate with Game Designers and Developers from early prototypes through production
•Turn gameplay ideas and design requirements into clear, effective visual solutions
•Iterate based on gameplay feedback, performance requirements, and player needs
•Contribute visual ideas and proactively suggest solutions
•Estimate, prioritize, and plan work to support fast-paced prototyping and production
Requirements
•Strong experience in both 3D and 2D game art
•Hands-on experience implementing art assets in Unity
•Good understanding of mobile optimization and performance considerations
•Strong understanding of composition, readability, and visual hierarchy
•Experience working on mobile games
•Experience with AI tools in the creative workflow or strong willingness to explore and adopt new AI tools
•Experience taking games or game features from prototype to production
•Enjoy creating and iterating hands-on rather than focusing only on art direction or management
•Ability to work independently, take ownership, and make decisions with a high degree of autonomy
•Fast iteration and prototyping mindset
Nice to have
•Hybrid Casual, Casual, or Hypercasual experience, shipped games
Conditions
•A highly hands-on and creative role with considerable freedom, ownership, and autonomy
•Opportunity to work across 3D, 2D, and Unity rather than being limited to one area of art
•Opportunity to work on new game concepts from the early prototype stage and see how they evolve based on gameplay and player feedback

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