Description
ChillBase is an independent game studio launching a new project and building a new meta-vertical from the ground up.
Responsibilities
•Define and maintain the overall vision for systems, their relationships, progression, and economy
•Own the domain roadmap with the Producer and set priorities for systems and features
•Assign features across designers and review documentation and design decisions
•Set documentation standards and feature acceptance criteria
•Participate in hiring and onboarding Game Designers, provide regular feedback, and support team development
•Coordinate the domain with peer teams and Production
•Own the quality and overall results of the domain
•Own major features throughout production, break them down into tasks, communicate design intent, and answer team questions
•Write and maintain GDDs, specifications, and feature documentation
•Identify risks, dependencies, and open questions before development starts
•Align decisions with Development, UI/UX, and QA
•Review and accept features in builds, ensuring quality and completeness of implementation
•Analyze external projects and references
Requirements
•At least 4 years of experience as a Game Designer, System Designer, Product Game Designer, or Feature Owner
•Experience owning large features from ideation through implementation and build validation
•Experience writing and maintaining vision documents, specifications, and GDDs
•Experience breaking down complex systems into individual features and production-ready tasks
•Strong understanding of game systems, flows, states, and dependencies
•Ability to communicate effectively with Dev, UI/UX, QA, and Production teams
•Experience making independent design decisions and explaining the rationale behind them
•English proficiency sufficient to comfortably read technical and professional literature
Nice to have
•Experience on a project in pre-production or at the start of production
•Experience developing mobile F2P games
•Experience with multiplayer, open-world, or social projects
•Understanding of game economy and progression systems
•Experience with Unity
•Experience mentoring or functionally leading other Game Designers
Conditions
•Salaries are regularly reviewed based on performance
•Promotion system offering opportunities to take on more responsible positions
•Flexible hours with the option of taking days off
•Sick days without salary loss
•Assistance in difficult life situations
•A test assignment may be included in the selection process